Machine Intelligence

Google is at the forefront of innovation in Machine Intelligence, with active research exploring virtually all aspects of machine learning, including deep learning and more classical algorithms. Exploring theory as well as application, much of our work on language, speech, translation, visual processing, ranking and prediction relies on Machine Intelligence. In all of those tasks and many others, we gather large volumes of direct or indirect evidence of relationships of interest, applying learning algorithms to understand and generalize.

Machine Intelligence at Google raises deep scientific and engineering challenges, allowing us to contribute to the broader academic research community through technical talks and publications in major conferences and journals. Contrary to much of current theory and practice, the statistics of the data we observe shifts rapidly, the features of interest change as well, and the volume of data often requires enormous computation capacity. When learning systems are placed at the core of interactive services in a fast changing and sometimes adversarial environment, combinations of techniques including deep learning and statistical models need to be combined with ideas from control and game theory.

Recent Publications

Preview abstract The field of Human-Computer Interaction is approaching a critical inflection point, moving beyond the era of static, deterministic systems into a new age of self-evolving systems. We introduce the concept of Adaptive generative interfaces that move beyond static artifacts to autonomously expand their own feature sets at runtime. Rather than relying on fixed layouts, these systems utilize generative methods to morph and grow in real-time based on a user’s immediate intent. The system operates through three core mechanisms: Directed synthesis (generating new features from direct commands), Inferred synthesis (generating new features for unmet needs via inferred commands), and Real-time adaptation (dynamically restructuring the interface's visual and functional properties at runtime). To empirically validate this paradigm, we executed a within-subject (repeated measures) comparative study (N=72) utilizing 'Penny,' a digital banking prototype. The experimental design employed a counterbalanced Latin Square approach to mitigate order effects, such as learning bias and fatigue, while comparing Deterministic interfaces baseline against an Adaptive generative interfaces. Participant performance was verified through objective screen-capture evidence, with perceived usability quantified using the industry-standard System Usability Scale (SUS). The results demonstrated a profound shift in user experience: the Adaptive generative version achieved a System Usability Scale (SUS) score of 84.38 ('Excellent'), significantly outperforming the Deterministic version’s score of 53.96 ('Poor'). With a statistically significant mean difference of 30.42 points (p < 0.0001) and a large effect size (d=1.04), these findings confirm that reducing 'navigation tax' through adaptive generative interfaces directly correlates with a substantial increase in perceived usability. We conclude that deterministic interfaces are no longer sufficient to manage the complexity of modern workflows. The future of software lies not in a fixed set of pre-shipped features, but in dynamic capability sets that grow, adapt, and restructure themselves in real-time to meet the specific intent of the user. This paradigm shift necessitates a fundamental transformation in product development, requiring designers to transcend traditional, linear workflows and evolve into 'System Builders'—architects of the design principles and rules that facilitate this new age of self-evolving software. View details
Preview abstract Large Language Models utilizing reasoning techniques improve task performance but incur significant latency and token costs due to verbose generation. Existing automatic prompt optimization(APO) frameworks target task accuracy exclusively at the expense of generating long reasoning traces. We propose Cost-Regularized Optimization of Prompts (CROP), an APO method that introduces regularization on response length by generating textual feedback in addition to standard accuracy feedback. This forces the optimization process to produce prompts that elicit concise responses containing only critical information and reasoning. We evaluate our approach on complex reasoning datasets, specifically GSM8K, LogiQA and BIG-Bench Hard. We achieved an 80.6% reduction in token consumption while maintaining competitive accuracy, seeing only a nominal decline in performance. This presents a pragmatic solution for deploying token-efficient and cost-effective agentic AI systems in production pipelines. View details
Multi-Agent Design: Optimizing Agents with Better Prompts and Topologies
Han Zhou
Shariq Iqbal
Ivan Vulić
Anna Korhonen
International Conference on Learning Representations (ICLR) (2026)
Preview abstract Large language models (LLMs), employed as multiple agents that interact and collaborate with each other, have excelled at solving complex tasks. The agents are programmed with {prompts} that declare their functionality, along with the {workflows} that orchestrate interactions within a structured flow. Designing prompts and workflows for multi-agent systems is inherently complex, especially when addressing a new task. It often demands expert-level knowledge and involves significant trial and error. Gaining a deep understanding of the factors that contribute to effective multi-agent systems is essential for automating the entire process. Motivated by this, we first conduct an in-depth analysis of the design spaces for multi-agent systems, focusing on the impact of prompts, scaling the number of agents, and common types of agentic modules. Our findings reveal that top-performing systems often emerge from simpler design spaces, where prompts play a critical role in enhancing agent functionality and enabling more effective scaling. Based on the insights, we propose Multi-Agent System Search (MASS), a multi-stage optimization framework that performs the optimization in a pruned design space, with prompts and an influential subset of modules. We show that MASS-optimized multi-agent systems outperform existing alterntives by a substantial margin. Based on the MASS-found systems, we finally propose design principles behind building effective multi-agent systems. View details
A Framework for Interactive Machine Learning and Enhanced Conversational Systems
Jerry Young
Richard Abisla
Sanjay Batra
Mikki Phan
Nature, Springer-Verlag (2026)
Preview abstract Conversational systems are increasingly prevalent, yet current versions often fail to support the full range of human speech, including variations in speed, rhythm, syntax, grammar, articulation, and resonance. This reduces their utility for individuals with dysarthria, apraxia, dysphonia, and other language and speech-related disabilities. Building on research that emphasizes the need for specialized datasets and model training tools, our study uses a scaffolded approach to understand the ideal model training and voice recording process. Our findings highlight two distinct user flows for improving model training and provide six guidelines for future conversational system-related co-design frameworks. This study offers important insights on creating more effective conversational systems by emphasizing the need to integrate interactive machine learning into training strategies. View details
Vibe Coding XR: Accelerating AI + XR Prototyping with XR Blocks and Gemini
Benjamin Hersh
Nels Numan
Jiahao Ren
Xingyue Chen
Robert Timothy Bettridge
Faraz Faruqi
Anthony 'Xiang' Chen
Steve Toh
Google XR, Google (2026)
Preview abstract While large language models have accelerated software development through "vibe coding", prototyping intelligent Extended Reality (XR) experiences remains inaccessible due to the friction of complex game engines and low-level sensor integration. To bridge this gap, we contribute XR Blocks, an open-source, modular WebXR framework that abstracts spatial computing complexities into high-level, human-centered primitives. Building upon this foundation, we present Vibe Coding XR, an end-to-end rapid prototyping workflow that leverages LLMs to translate natural language intent directly into functional XR software. Using a web-based interface, creators can transform high-level prompts (e.g., "create a dandelion that reacts to hand") into interactive WebXR applications in under a minute. We provide a preliminary technical evaluation on a pilot dataset (VCXR60) alongside diverse application scenarios highlighting mixed-reality realism, multi-modal interaction, and generative AI integrations. By democratizing spatial software creation, this work empowers practitioners to bypass low-level hurdles and rapidly move from "idea to reality." Code and live demos are available at https://xrblocks.github.io/gem and https://github.com/google/xrblocks. View details
VISTA: A Test-Time Self-Improving Video Generation Agent
Xuan Long Do
Hootan Nakhost
The IEEE/CVF Conference on Computer Vision and Pattern Recognition (to appear) (2026)
Preview abstract Despite rapid advances in text-to-video (T2V) synthesis, generated video quality remains critically dependent on precise user prompts. Existing test-time optimization methods, successful in other domains, struggle with the multi-faceted nature of video. To address this, we introduce VISTA, a novel multi-agent system that autonomously refines prompts to improve video generation. VISTA operates in an iterative loop, first decomposing a user's idea into a structured temporal plan. After generation, the best video is identified through a robust pairwise tournament. This winning video is then critiqued by a trio of specialized agents focusing on visual, audio, and contextual fidelity. Finally, a reasoning agent synthesizes this feedback to introspectively rewrite and enhance the prompt for the next generation cycle. To rigorously evaluate our proposed approach, we introduce MovieGen-Bench, a new benchmark of diverse single- and multi-scene video generation tasks. Experiments show that while prior methods yield inconsistent gains, VISTA consistently improves video quality, achieving up to 60% pairwise win rate against state-of-the-art baselines. Human evaluators concur, preferring VISTA's outputs in 68% of comparisons. View details
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